There must always be more grief
Do you know what's more annoying that a game that tries to extend play time by making you spend hours walking... slowly... between... locations... and making it so you have to listen to all the dialogue read out at talking speed?
An adventure game that does that, and then crashes just before you were going to save, ensuring maximum time wasted replaying the part since you last saved. Thank you, Syberia!
How do you even make an adventure game that crashes? I mean, it's not like it can be that hard to test... it's intensely (sometimes infuriatingly) linear. Play it through once and see if it works. How hard is that?
Well, anyway, it's not all gloom and doom. After getting sick of the net last night I curled up on the couch (I have to curl up, since most of the couch has been transformed into a storage area for DVDs and comic books) with a root beer float, which burned like cold fire, stinging my tongue and mouth... it was rather strange, almost like the root beer and ice cream *reacted* in some fashion to make a super-acidic combination. Wasn't much flavor to it, but pain is tasty too.
And I listened to the formerly new Red Hot Chili Peppers album, which I like a lot still. I think I like it as much as I used to like 'Recovering the Sattelites' before I got a little sick of that one. Fly away on my zephyr...
I love the word 'Zephyr'.
After that, the whole adventure-game-crashing thing happened, and then I went to bed and tried to sleep, but I kicked my covers off in the middle of the night and lay there half-asleep for hours and hours until, a bare 45 minutes before it was time to get up, I finally managed to *actually* sit up and pull the sleeping bag I use as a blanket back onto the bed instead of just dreaming about doing it.
I'm not sure exactly how much sleep I missed, but I felt absolutely dead when the alarm went off, and I'm still really groggy. Current Mood: sleepy