For the most part, it was a lot of fun (although Module 5, the last we played today, was kind of lame). There were some... rules problems with Dragonstar that we ran into, though, dealing with low gravity (which 3 of the 4 we played in today were set in). The gravity was low enough that certain actions, like attacking with melee weapons or non-recoilless ranged weapons, required a nearly impossible freefall check to complete without spinning out of control. But... none of the enemies were remotely set up to cope with that! They were all using non-recoilless weapons or melee attacks, and didn't have any freefall skill, meaning that, during the one module where we used the freefall rules, most of the battles were spent picking helplessly spinning enemies out of the air with (recoilless) blaster fire, like shooting ducks in a barrel. The rogue even got to sneak attack them!
So we decided, for the other two mods, that they'd meant for the gravity in the modules to be 0.101 gravity instead of 0.1 gravity, which would have the same penalties but no freefall checks.
We're planning to play the last module tomorrow. Originally the plan was to play two tomorrow, but we made better time today than we expected.
When I went to finally go home, I found... well, not a ticket, but a notice on my car that I had to move it in 24 hours or it would be towed. It was parallel parked on the side of the street in the middle of a relatively dense residential area, with no signs or anything saying not to parallel park. The cops also left a message on my answering machine telling me they'd found my car 'abandoned' and asking if it had been stolen... apparently they could go to all that trouble, but couldn't walk the 20 feet to knock on the door of the house it was parked in front of to see if maybe I was in there.