Most of moving the pinball machine was getting an in-depth explanation of every little tiny detail of the pinball machine from the person who was selling it. That started out being somewhat interesting, then got somewhat boring, then I went upstairs to talk to my sister and her kids because... pinball. Not my thing.
Afterwards they took me out to dinner at a newish restaurant that served mediocre noodles. Which is kind of a shame because their appetizers were OMG awesome -- they had an okonomiyaki with this weird sawdust-like fluff all over it and some sliced ginger to add more weirdness to the taste, and nice and spicy gyoza. Pricy stuff, though -- the noodles were more reasonably priced for what you got if you ignored their utterly standard noodleness.
The most *interseting* part of the day was getting to play around with a Kinect before the pinball guy showed up. It looks like it actually works as advertised, with a few caveats. First, you need to move furniture -- you need room in front of the TV to stand up and jump around. Quite a bit of room. There is no way I could have one in my apartment. And the pointer interface (you actually point) is a bit shaky and wasn't well calibrated to where I was actually pointing.
That said, remember those commercials for the Wii where it had people jumping around and exercizing, but in real life you sort of sit on the couch and listlessly wave the controller a bit? The Kinect makes you actually jump around. The games I saw all had an avatar of you on the screen, and actually jumping was sort of the 'A button to jump' equivalent. It was *really impressive*. It recognized different people, automatically logged people on and off, snapped pictures to apply patterns to things, all the stuff they did in the demo that you wouldn't really believe would work in real life actually worked.
There was a breakout game that I think everyone's seen demos of where you had to wave your arms and legs around wildly to block the balls, and a river rafting game that was sort of like Sonic the Hedgehog in that it was about bouncing the raft (by jumping up and down on it) to high ramps to collect
...the downside is, you really need to jump around. Which might severely limit the amount of time you can spend playing any of the games to the amount of time that you can jump around before getting tired. I think I might have played them all for a total of fifteen minutes, MAYBE, and that was getting close to my limit. @.@